Trip The Light
I/UX design for an original VR dance game published on Meta Quest
Title
Trip The Light
Industry
VR|AR Gamedev
Date
2026
Challenge
Designing UI for VR is a completely different discipline from screen-based design. In virtual reality, every interface element exists in three-dimensional space, competes with an immersive environment, and must be readable from a physical distance while a player is in motion. Trip the Light added another layer of complexity: it needed to feel welcoming and approachable for total beginners learning to dance, while also delivering the energy and visual polish expected from a competitive Meta Quest title. The UI had to disappear into the experience rather than interrupt it, and the promotional materials had to sell an emotional feeling, not just a product.
Approach
I owned the full UI design for the game across all modes: Partner Dance, Rhythm Challenge, Salsa 101, and the core menu and progression systems. Every screen was designed with the constraints of VR-first interaction in mind, clear visual hierarchy at headset distance, minimal cognitive load during active gameplay, and visual feedback systems that reinforce rhythm and movement without distracting from it. Alongside in-game UI, I designed the promotional materials for the game's Meta Quest store presence and social channels, creating assets that communicate the energy of the experience to players who haven't yet put on a headset.


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