Rune War : Battle Legends
A free-to-play mobile MOBA demanding end-to-end visual design across UI, branding, icons, skill effects, and promotional materials
Title
Rune War : Battle Legends
Industry
Mobile Game
Date
2026

Challenge
Rune War Battle Legends is a free-to-play mobile MOBA with real-time PvP, multiple game modes, seasonal leagues, and a deep progression system. The design scope was unusually broad: the game required a cohesive visual language across gameplay UI, branding, promotional materials, in-game items, skill effects, and runes, all needing to feel like one unified product rather than a collection of separate deliverables. The challenge was maintaining that consistency at scale while shipping fast across a live game environment
Approach
I owned the full visual direction of the project end to end. This included the complete UI/UX system across approximately 600 screens, the branding and promotional suite, all icons and in-game item design, and visual effects for skills, runes, and collectibles. I also took on technical artist responsibilities, building and implementing effects directly rather than handing off specs. Working across every layer of the product gave me a rare ability to make decisions that held together visually from the App Store listing down to a single ability animation frame.


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