E.Station

E. Station Full game UI for a post-apocalyptic survival game that ranked in Ukraine's top 15

Title

E.Station

Industry

Gamedev

Date

2019

Challenge

Game jam projects live or die by their atmosphere. E. Station was a post-apocalyptic survival game built for Global Game Jam 2019, and the team had an ambitious scope: story mode, multiplayer, inventory, weapon customization, and settings all needed fully designed screens under extreme time pressure. The bigger problem was tonal consistency. A game about surviving in a world of mutants, collapsed cities, and moral choices needed UI that felt like it belonged in that world rather than bolted on top of it. Generic game UI templates would have killed the immersion completely.

Approach

I built the entire visual system around a dark, cinematic aesthetic anchored by a sharp orange accent color that reads as urgency and danger without breaking readability. Every screen was designed to feel like a real piece of hardware from inside the game world: utilitarian, worn, functional. The mission selection screens use full-bleed environmental art with character renders bleeding into the UI frame, making the interface feel alive rather than separate from the gameplay. The multiplayer map view uses a blueprint-style city layout to communicate scale and tension. Weapon customization was designed with a modular, interactive mindset, showing stats and attachments in a way that respects the player's intelligence. Across all screens, the navigation system stayed consistent: top bar, clear active states in orange, Back/Accept as the primary action pair.

E. Station shipped as a complete, polished game with a unified UI system covering 8 major screen types across two game modes. The project placed in the top 15 games of Ukraine at Global Game Jam 2019, a direct validation that the design contributed to the overall quality and presentation of the product. For a jam game built under 48-hour constraints, the level of UI depth and visual consistency was exceptional.

E. Station shipped as a complete, polished game with a unified UI system covering 8 major screen types across two game modes. The project placed in the top 15 games of Ukraine at Global Game Jam 2019, a direct validation that the design contributed to the overall quality and presentation of the product. For a jam game built under 48-hour constraints, the level of UI depth and visual consistency was exceptional.